Also, there seems to be extra, unwanted bones in the arms and legs-pointing forward on one side of the body, and backward on the other. I choose Blender preset, and also "Delete Hidden Faces." When I import to Blender with default Blender settings, no hidden faces are removed (the whole body is still there) and the bones are unconnected and pointing in crazy directions. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either "Current Pose" selected, or "custom" with the "0_T Pose" as the only listed motion. My steps (screenshots below): I create a character in CC3 (v. My goal: To export CC3 characters (converted to Game Base) to Blender (v.
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